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    ARTSIT & DLI

    Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

    The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, pro…

    The ArtsIT series of conferences have been created to provide a platform where researchers and practitioners in the arts and humanities, who have a keen interest in contemporary IT developments, meet with individuals working in the fields of computational technologies and IT who, in their turn, profess to strong ties to the fine arts and the design disciplines in their output. With the extended call including Interactivity and Game Creation, the focus is widened to reflect trends in state-of-the art whereby the art of interactivity and game creation is included to encourage cross-fertilisation between these related fields. DLI: Design, learning, and innovation frame the world of ICT, play and playfulness opening doors into an increasingly playful world. Whether it is about developing tools, technologies, environments, as well as content and approaches that can spark and nurture a passion for learning and transforming domains such as education, rehabilitation/therapy, work places, and cultural institutions, design, learning, and innovation is a powerful catalyst in empowering individuals to participate, communicate, and create to be able to exceed their own limits in a playful way: Such is the spirit behind driving the DLI 2016 conference. Making this spirit explicit and visible is crucial to identify how specific tools, technologies, methodologies and solutions shape opportunities for how people can learn and engage with the demands of life. Today, challenges in the fields of design, learning, and innovation are often approached by trans-disciplinary teams and solutions, such that tools, technologies, methods and theories developed for other purposes are mobilized to be utilized in unlocking new frameworks for understanding these fields and thereby opening up to partnerships that can enrich learning in formal and informal learning practices. DLI 2016 intends to foster such dynamics.

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    Editor(s): Anthony L. Brooks (Aalborg University) and Eva Brooks (Aalborg University)
    Publisher
    Springer
    ISBN
    978-3-319-55834-9
    ISSN
    1867-8211
    Series
    LNICST
    Conference dates
    2nd–3rd May 2016
    Location
    Esbjerg, Denmark
    Appeared in EUDL
    2017-03-20
    Appears in
    SpringerLink

    Copyright © 2017–2025 ICST

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    Showing 1–10 of 37 results
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    • Investigating the Effect of Scaffolding in Modern Game Design

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Kasper Jensen, Martin Kraus
    • Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Chulin Yang, Stephen Wang
    • A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Yujie Zhu, Stephen Wang
    • Enhancing the Multisensory Environment with Adaptive Game Audio Techniques

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred
    • Enriching Location-Based Games with Navigational Game Activities

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Stephanie Nadarajah, Benjamin Overgaard, Peder Pedersen, Camilla Schnatterbeck, Matthias Rehm
    • Towards a Wearable Interface for Immersive Telepresence in Robotics

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Uriel Martinez-Hernandez, Michael Szollosy, Luke Boorman, Hamideh Kerdegari, Tony Prescott
    • ArtsIT + DLI: Invited Paper

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Anthony Brooks
    • Designing Digital Tools for Physiotherapy

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Gabriela Postolache, Raul Oliveira, Octavian Postolache
    • The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Fiammetta Marulli, Luca Vallifuoco
    • Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI

      Research Article in Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

      Hyunkyoung Cho, Joonsung Yoon
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